

If two pick the square button and two pick circle, a Tag Combo is achieved, and there will be two pairs of dancers. If two characters pick the same button while the other two pick different buttons, they achieve a Pair Combo and will dance together, each dancer in the pair attaining points. If one player picks the X button and the other characters pick the triangle button, the lone character achieves “fever” and will get a solo dance for several measures, as well as the bulk of the points. Depending on the mixture of icons that the four dancers achieve during each measure, a number of events may occur if the dancers all pick the triangle button, for example, this is considered a Quartet icon set and a large amount of points are given to everyone. The player may pick any of the face buttons to fill that box, with the AI characters picking their own during the course of the measure. Looking back at the center row of icons, there are “free” icons that appear in select boxes of each row, according to the color of the individual dancers. The main gameplay hook is centered on competition and collaboration with the player’s chosen character and the other members of the dance team. The rows of boxes range from eight to sixteen boxes, depending on the section of the song. Then, on the next measure, the player must press the face buttons according to the icons indicated prior, in a Simon Says fashion. On each eighth note of the song, each box darkens, and the boxes with icons inside flash, indicating where the player must input the icons. During each measure of the current song, a horizontal row of boxes appears in the center of the screen, some featuring icons inside, and others remaining blank. At the bottom of the screen, there is a row of character portraits (with along with a box, in which one of the four face buttons appears, as well as each individual character痴 score.

#COMBOS BUST A MOVE 4 SERIES#
In a typical stage, the player sees a long yellow bar at the top, indicating the dance energy of the group, as well as a series of small bars indicating the progress of the current song. This comes with a fairly complex set of mechanics. The primary mechanics of DS2001 center on dance team routines.

While many fans of the Bust a Groove series shy away from what Dance Summit 2001 changed, the game has its merits, as well as its failings.

The game is a dramatic departure from the Bust a Groove series in terms of mechanics, characters and music, going from dance battles to dance team routines. And since Sony seemed to have no interest in the title, it was not released outside of Japan. While Enix of America had published the second Bust a Groove game in the US, they had closed by the time this was released. Computer mode.Dance Summit 2001 is a spiritual successor to the Bust a Groove series released on the PlayStation 2. The boss characters, as well as 4 bonus characters, are unlockable in the console version and cannot be used in Vs. Computer mode of the game includes 10 playable characters from the start and 2 boss characters. 93: The Puzzle Bobble - Puzzle Bobble 4), and was digitally re-released in North America via PlayStation Network for the PlayStation 3, PlayStation Portable, and PlayStation Vita by SCE America on April 29, 2014. The PS1 version was re-released on April 2002 in Japan as part of the budget-oriented Simple 1500 series (as Simple 1500 Series Vol.
#COMBOS BUST A MOVE 4 PC#
It was ported to the Sony PlayStation (in 1998-1999), Sega Dreamcast (in 1999-2000, ported by CyberFront), Game Boy Color (in 1999-2000, ported by Crawfish), and PC (exclusive to North America in 2000 by Interplay). The game was ported to some systems as either Puzzle Bobble 4 (in Japan, mostly published by Taito) or Bust-A-Move 4 (outside of Japan, mostly published by Acclaim). Computer mode (where the inhabitants of Rainbow World must find all of the Rainbow Bubbles), a brand new character roster (along with more-detailed attack patterns), and new gameplay mechanics (including "chain combos" for Versus Mode and new obstacles in Puzzle Mode). The fourth title in the Bust-A-Move series, Puzzle Bobble 4 adds a story to the main Vs. Puzzle Bobble 4 is a tile-matching puzzle game developed and released by Taito for arcades (using Taito F3 Package System hardware) in December 1997.
